

ST has a somewhat more advanced tire physics model that takes into account tire width in addition to tire type, and has a better distinction in traction between road and offroad tires, though this can be tweaked in both games by editing the xml files.

MR does have more functionality with the Steam workshop (you can download maps from there) and the game UI is nicer during log loading (less clutter, better default view) and map selection (it shows completed maps in different color). My wheel+shifter setup works identically in both games. Originally posted by Unster:ST has gearbox support too. Here's a video on that if you want a look: One other thing I'll add as a side note is that most of the trucks in MudRunner (not counting the DLCs, which I would also highly recommend getting) have some visual changes to the models (usually the grilles), since they aren't officially licensed by their respective manufacturers. There's several good comparison videos on YouTube addressing this question I'd recommend watching the following:Īlso, if you want to learn about the whole Spintires legal thing, here's a good article from a few months ago that goes quite in-depth and covers it nicely (be warned, the situation gets rather messy!). MudRunner has additional features like those mentioned by James a few replies above, as well as the fact that it's actually still available for purchase on Steam (whereas Spintires was removed from the Steam store in early 2021).

I don't own Spintires myself so take this with a grain of salt, but I've done a good bit of research into both games.īoth Spintires and MudRunner use more-or-less the same physics engine, with MudRunner essentially being a more completed/polished version of Spintires.
